I recently ran my oneshot titled Banghsot Manor.
It was a modest success.
Things that went well:
- crab window worked as an effective teaser as intended. Players saw crabs from outside the building, and seemed to regularly expect them
- dungeon felt sufficiently complex and nonlinear
- dungeon elements from different rooms were combined. Players got gasparde a tail from the auto doc, they took the treasure map to the island, and broke ice throughout the dungeon with the ice breaking throne
- the pacing seemed ok, without a lot of slack time
- there was some decent tension with the cephalopod creeping around
- the 10 odd rooms took about three hours of play time, which is about what I was aiming for
Things I might have done differently
- players may have been disappointed Mango wasn't actually there
- the adventure did not seem like it challenged the players much. With little or no dangerous traps, and no static hostile encounters, the players were only really threatened by the random encounter table. I rolled 8 encounter checks and got no hostile encounters, so I fudged an easy encounter
- the cyberpunk theming could have been stronger
- I think the whale skeleton could have been more "interactable" with clearly defined wants
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