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Showing posts from February, 2024

Bangshot Manor Reflection

I recently ran my oneshot titled Banghsot Manor.  It was a modest success.  Things that went well: - crab window worked as an effective teaser as intended. Players saw crabs from outside the building, and seemed to regularly expect them - dungeon felt sufficiently complex and nonlinear - dungeon elements from different rooms were combined. Players got gasparde a tail from the auto doc, they took the treasure map to the island, and broke ice throughout the dungeon with the ice breaking throne - the pacing seemed ok, without a lot of slack time - there was some decent tension with the cephalopod creeping around - the 10 odd rooms took about three hours of play time, which is about what I was aiming for Things I might have done differently - players may have been disappointed Mango wasn't actually there - the adventure did not seem like it challenged the players much. With little or no dangerous traps, and no static hostile encounters, the players were only really threatened by the r