My sixth Glaugust post. Prompt: “Write about the effects of in-world fashion or clothing on your elfgame. ”
~ ~ ~
In the Heat Zone, it's extremely important for travelers to protect their precious bodily fluids and look good, or at least interesting, while doing it. Sunscreen as a cosmetic, large polarized goggles and cold, cold jewelry may all be found here.
There are social benefits, to looking hep. But more importantly, The Sun dislikes the dull, the unimaginative, and the derivative. To put it simply, if a traveler is unstylish in the eyes of the sun, it will beat them down all the more fiercely.
"Everybody" knows this, but it has also been studied extensively. Climatology researchers have conducted limited studies comparing a control group (appropriately and safely blinged out) and some brave volunteers wearing basketball shorts, leather shoes with sneaker soles, too-tight suits, old band t shirts, and the like. Such studies are often quickly abandoned due to their unsafe and unethical nature
Frequent travelers to the heat zone as well as residents on its edge tend to dress loudly and brashly. They place a high value on novelty and hate feeling boring. A heat zoner can be seen from a mile away in more tempered or conservative clothing cultures.
The rim of the heat zone is a site of fashion for a certain crowd. It’s not uncommon for clothing lovers to find some excuse to cross the harsh environment to have an excuse to try something new, to dress differently, or buy something expensive. The clothes and accessories are not simply self indulgent spending, but an important survival asset.
Travelers unused to the heat zone will often pay a knowledgeable stylist to dress them up. Some merchants or other travelers with no pizzazz or interest in clothing find the outrageous dressing to be unenjoyable, and some attempts have been made to cross with conventional heat wear. Grey and brown robes, cheaply made with only mundane utility in mind, these sorts of clothes invariably fail. The sun does not like them and the tediously clothed are forced to turn back.
Some thrill seekers or the mad will test the brashness of their clothing, venturing on multi week trips into the heat. Traveling for such a long period of time is a true test of sun style and anyone who survives will have an understandably large ego.
1d6 sun accessories
1. Glintaspex
Using technology originally developed for
signaling mirrors, these hyper-reflective lenses can dazzle from
miles away. Provide sun protection too.
2. Spiderstilt Harness
Delicate looking machine legs suspend
the wearer above the hot ground with plush megastretch straps. The
legs are made of polished metal and move without making any sound.
Their movements are hard to predict, but combine for smooth and
comfortable transport.
3. Verdamax Clerical Visor
This green visor shades the
wearer’s eyes and provides useful information.
4. Miragic Glamscarf
This accessory is defined rippling
pattern that alternates between bright colors and a limited
“invisibility” effect every few minutes.
5. Cryodermic Dripfeed
This
patch attaches directly to a torso and radiates pleasant coolness for
up to six hours.
6. Sidewinder Personal Defense
Matrix
Transparent shield against fast moving projectiles. Only
lasts fifteen minutes or so, but activates automatically,
facilitating a quick getaway.






